Start from the cloth behavior
Use cloth and garment presets, then tune regional materials, seams and draping for the shot.
Nodely Tool 10
Cloth simulation and wrinkle detail
Build cloth motion with Loom Solver, then add fine surface folds with Loom Wrinkle. Keep material regions, pins, seams, collisions and wrinkle influence together inside Houdini.
Shape the main cloth motion
Control fine surface folds
Continue the workflow from saved cloth
Unlock Solver and Wrinkle together
Why Loom Solver & Wrinkle
Separate the main cloth motion from the finishing detail. Loom Solver brings cloth presets, material regions, pins, seams, draping and collisions into one workflow. Loom Wrinkle follows the simulation or a matching cache and rest surface, letting you shape fine folds with painted influence and local subdivision.
Inside the system
Every layer is designed to shorten repeated setup while leaving the final Houdini result available for the artist.
Use cloth and garment presets, then tune regional materials, seams and draping for the shot.
Use painted pin weights and collision controls to define where the fabric follows and where it moves.
Create background caches with input snapshots, job status, stop controls and checkpoint continuation.
Use Loom Wrinkle with live Solver output or a verified cache and rest surface. Shape the effect with painted masks and local subdivision.
The workflow
Connect cloth and collision geometry, choose a starting material and set the rest surface.
Adjust regional materials, pins, seams and drape settings, then simulate with Vellum.
Cache the main motion and inspect job progress before moving to surface detail.
Connect the simulation or matching cache and rest surface, then tune wrinkle influence and local detail.
Native by design
Nodely tools create results that remain part of the Houdini scene. Inspect them, adjust them and hand them forward without turning the product into the only place where the work can live.
Compatibility
Questions
No. Activate the shared license once through Nodely Hub in Loom Solver. Loom Wrinkle uses the same activation.
Yes. Use a verified cloth cache together with its matching rest surface, or connect directly to Loom Solver.
No. A compatible Houdini installation is required. The current download contains Indie HDALC assets for Houdini 20.5, 21 and 22.
No. Loom Solver handles the main Vellum cloth motion. Loom Wrinkle adds surface detail afterward; native wrinkle deformation does not solve self collision.
149 USD per year plus applicable VAT or sales tax covers both tools. Activate once for the pair, with updates during the active subscription.
The annual license renews automatically each year until canceled and includes product updates and supported Houdini builds while active.
Loom Solver & Wrinkle annual license