Build in layers
Combine 136 object layouts, 24 world systems, 104 moods, eight motion systems and 100 complete recipes without collapsing every decision into one preset.
Nodely Tool 02
Editable lighting system
Start from a structured lighting rig instead of rebuilding the same object, world and mood setup for every shot. MetroLights generates editable OBJ or native USD Lux lights, then keeps the important controls open for the renderer workflow in the scene.
Factory presets
Object layouts
Mood systems
Complete recipes
Why MetroLights
MetroLights is a layered lighting workstation, not a locked look browser. Its catalog separates what is being lit, how the world contributes, the mood of the shot, controlled light movement and complete recipes. Artists can combine those decisions, generate the rig, then continue shaping the native lights directly.
Inside the system
Every layer is designed to shorten repeated setup while leaving the final Houdini result available for the artist.
Combine 136 object layouts, 24 world systems, 104 moods, eight motion systems and 100 complete recipes without collapsing every decision into one preset.
Use camera relative, object relative or custom anchor placement so the rig begins from the visual logic of the shot instead of an arbitrary origin.
Generate an ownership aware native light network whose main controls remain available. Reset or replace MetroLights work without deleting unrelated scene lights.
Build a managed OBJ rig or create native USD Lux lighting in Solaris. Stage output remains part of the layer based Houdini workflow.
Change mood, world contribution, motion or recipe while preserving a clear path back to the editable rig and its shot level controls.
Use Karma, Redshift, Arnold, RenderMan, V Ray or Octane through renderer aware profiles that map shared lighting intent to compatible controls exposed by the installed plugin.
The workflow
Start from an object layout, world setup or complete recipe.
Place the system relative to a camera, object or custom shot anchor.
Apply structured layers, then adjust the generated controls directly.
Keep an editable OBJ rig or author native USD lighting in Solaris.
Native by design
Nodely tools create results that remain part of the Houdini scene. Inspect them, adjust them and hand them forward without turning the product into the only place where the work can live.
Compatibility
Questions
No. Presets are structured starting points. The generated rig and its main controls remain available for direct changes.
Yes. The Stage workflow creates native USD Lux lighting and keeps the result inside the Houdini scene workflow.
MetroLights supports Karma, Redshift, Arnold, RenderMan, V Ray and Octane. Third party controls follow the supported properties exposed by the installed Houdini renderer plugin.
The annual license renews automatically each year until canceled and includes product updates and supported Houdini builds while active.
MetroLights annual license